We recommend that you avoid decimation since it will be a complete mismatch in terms of topology to what your customer is purchasing, and that will also lead to confusion, returns and frustration. The only thing worse than that is if you try to decimate or reduce the number of polygons in your model just to get it to work in the Marmoset viewer. That’s okay, and you shouldn’t try to force content like this into a real-time viewer. It sounds like Toolbag is freezing when you attempt to bake, which may or may not be related to the texture set feature. One more note worth mentioning: if your model is exceptionally heavy in terms of polygon density, it may not perform optimally inside of an. Multiple UV/Texture Sets are supported, all you need to do is apply a material per UV set to your low poly mesh and enable Multiple Texture Sets, so you should be doing everything correctly. Cut down on re-work by using the Marmoset Toolbag Scene Importer to load your. We suggest that if you’re unfamiliar with texture baking, you consult your 3D application’s documentation to learn more. DecemMarmoset Toolbag Scene Importer for Unreal Engine The Toolbag Scene Importer is now available for free on the Unreal Engine Marketplace. It simply means that you’re going to have to take extra steps to bake down your materials and shaders into simple bitmaps, then ensure your model looks the same within Marmoset (or reasonably close) as it does when you render in your native 3D application. This does not mean that artists who are doing traditional modeling and texturing can’t take advantage of the Marmoset. What you don’t want to do is create a real-time preview of your model that doesn’t accurately showcase the materials that are applied. We recommend that you not try to force things. The most important thing to remember here is that not all content will display accurately in a real-time environment.
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